News
In our latest video, “STEAMCRAFT Focus Tests on Students”, we explore how targeted assessments can boost engagement and understanding in STEAM classrooms.
These “focus tests” are not traditional exams—they’re quick, formative tools that help track student progress in areas like problem-solving, creativity, and conceptual knowledge. They give educators real-time insights to adapt teaching and deepen learning.
From July 14 to 18, 2025, Óbuda University’s Steam Office hosted two parallel, thematic Minecraft camps as part of its Summer Children’s University program. These camps blended playful exploration with structured STEAM education to nurture future engineers and tech thinkers.
From July 14–18, 2025, Óbuda University’s Summer Children’s University hosted its Minecraft‑based camp titled "Insight into the World of E-sports through Minecraft", featuring structured and engaging STEAM education activities. Participants (aged 10–14) explored diverse aspects of esports, including its history, ethics, teamwork, strategic thinking, and the rigorous training behind professional play.
The STEAMCRAFT project is pleased to present its first publication:
"A Review of National Elementary School Curricula in Relation to Experiential Education, Game-Based Learning, and Education for Sustainable Development."
On May 13, 2025, the first STEAMCRAFT Workshop was held at Johannes Kepler University in Linz, marking an exciting milestone for the project.
Designed specifically for teachers and pre-service educators, the event brought together leading experts in sustainability and Game-Based Learning to share insights and highlight the initial outcomes of the STEAMCRAFT research project.
On May 11, 2025, Budapest’s Szabadság Square hosted a lively, full-day festival celebrating the 21st anniversary of Hungary’s accession to the European Union. The event drew crowds with concerts, a running race, and a variety of family-friendly programs.
On May 5, 2025, the STEAMCRAFT project was successfully disseminated during the RIDE2TEACH Experience Sharing and Content Planning Meeting, held in Budapest. The event brought together project partners and educators focused on innovative digital learning methods.
We know that understanding environmental issues can be a challenge sometimes. As much as we can gradually feel its effects, getting a grasp of the whole picture can be a little out of touch. And here is where STEAMCRAFT comes into play.
On the 25th and 26th of March, The STEAMCRAFT project Mid-term meeting brought together our partners from RCISD, JKU, and JYU to discuss major project advancements and future milestones.
STEAMCRAFT is developing new educational tools to integrate sustainability and STEM learning in classrooms. The project focuses on interactive methods that help educators engage students in renewable energy topics through creative and hands-on approaches.