News
On 5 June 2026, the STEAMCRAFT Final Conference was successfully held in Budapest at Microsoft’s headquarters in Graphisoft Park. The event brought together educators, researchers, project partners, policymakers, and stakeholders interested in innovative approaches to STEAM education.
On 4 June 2026, the STEAMCRAFT consortium gathered in Budapest for the project's Final Meeting, bringing together partners to celebrate achievements, review key results, and discuss future opportunities for impact and sustainability.
The STEAMCRAFT project was recently presented at a technology-themed learning day organized by researchers from the Innovative Learning Environments (ILE) Research Group at Tainionmäki School in Kivijärvi, Finland.
We cordially invite you to an exclusive Lunch & Learn event to discover the results of the international STEAMCRAFT project!
On May 10, 2026, Budapest’s Szabadság Square came alive as the city gathered to celebrate the 22nd anniversary of Hungary’s accession to the European Union. The full-day festival offered a vibrant atmosphere for all ages, blending the energy of live concerts and a community running race with a wide variety of family-friendly programs.
On the 7th May 2026 Johannes Kepler University team disseminated the project work and results in the “Reimagining STEAM” Conference. The conference was held in Linz, Austria, on the topic of STEAM Education, and reached an audience of over 50 participants (researchers and teachers).
The STEAMCRAFT project continues to demonstrate how collaborative innovation can transform education. One of the key milestones in this journey has been the successful completion of Work Package 4 (WP4): Lesson Plan Development, led by the Department of STEM Didactics at Johannes Kepler University (JKU) in Linz.
STEAMCRAFT is an international collaboration that reimagines education by combining Minecraft-based environments with sustainability-focused STEM learning.
STEAMCRAFT is an Erasmus+ project designed to enhance sustainability and STEM education through innovative, game-based learning methodologies. The project is grounded in interdisciplinary research, combining environmental science, pedagogy, and digital innovation.
STEAMCRAFT provides an immersive, Minecraft-based learning environment where students explore sustainability through interactive gameplay. The platform integrates environmental systems into game mechanics, allowing learners to understand the impact of their decisions in real time.


