Steamcraft fejléc

On 5 June 2026, the STEAMCRAFT Final Conference was successfully held in Budapest at Microsoft’s headquarters in Graphisoft Park. The event brought together educators, researchers, project partners, policymakers, and stakeholders interested in innovative approaches to STEAM education.

The conference marked the culmination of the STEAMCRAFT project, providing an opportunity to showcase the project's achievements, present its key outcomes, and reflect on the impact it has had on learners, teachers, and educational institutions across Europe.

Throughout the afternoon, participants attended engaging presentations highlighting the project's methodology, developed resources, pilot activities, and best practices. The event also offered valuable opportunities for networking and knowledge exchange among professionals working in the fields of education, digital innovation, and creative learning.

The positive feedback received from attendees confirmed the relevance and importance of the STEAMCRAFT initiative in supporting modern, inclusive, and interdisciplinary education. Participants particularly appreciated the practical examples, collaborative spirit, and inspiring discussions about the future of STEAM learning.

The consortium would like to thank all speakers, partners, guests, and participants for contributing to the success of the conference. Their enthusiasm and commitment helped create a memorable event and demonstrated the strong community that has formed around the STEAMCRAFT project.

As the project reaches its conclusion, its results and resources will continue to support educators and learners, ensuring that the impact of STEAMCRAFT extends well beyond the project's lifetime.

rjsnrene.jpg